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Unique details from E3 2016 – Tom Clancy’s Ghost Recon: Wildlands


The alternative Bolivia from Tom Clancy’s Ghost Recon: Wildlands, which was created according to the ideas of Ubisoft, has almost exactly the same problems as a dysfunctional sleeping area on a deep dark night. Having reached power, the vile drug lord El Sueno was able to subjugate the entire country. Thus, he took the country’s economy under his strict control.

As a result, they can do absolutely anything with the locals. For example, people can be stolen without problems, although in such a place this is far from news. What’s more worrying is that more than half of Bolivia’s population is writhing from being withdrawn from drug withdrawal, so all they do is look for a new dose. Although this is far from all, because the streets are now solid dirt, riots, devastation, complete sodomy, and in general only harshness reigns around.

However, not everything is so bad, because the secret special squad “Ghosts” is now taken by the ass of large drug cartels. The people in this detachment are well-trained, heavily armed military mercenaries who are able to solve absolutely any problem without leaving any traces behind. So this time the players have to put back on their feet and return the former greatness to the whole country.

You feel the scale of the game not only in words. The fact is that Tom Clancy’s Ghost Recon: Wildlands now claims to be the most ambitious game from Ubisoft: huge territories, including forests, snow-capped mountains and vast deserts (in total, the game has 11 different biomes); hundreds of different modifications for weapons and equipment; many different tactical combinations.

The first thing to know about Tom Clancy’s Ghost Recon: Wildlands: the game can be played either completely alone or in fun co-op. Moreover, a partner can be absolutely of any level and can also join at absolutely any moment. The most common word used by the developers is “freedom”. And this is still true: observing the settings of the hero, the variety of icons on the map and incredible views from a bird’s eye view, you will not see any restrictions until the very horizon. By the way, there is enough transport in the game to ride across the expanses of Bolivia. For example, the most popular transport is the buggy.

By the way, from the outside it may seem that Tom Clancy’s Ghost Recon: Wildlands is just another Just Cause, but the authors insist that the game is still more tactical. In fact, everything is so serious that the pair seem to be demonstrating Metal Gear Solid V: there are four operatives, several outposts, several buildings to clear out and plenty of ways to complete the task. You can move typically – straight ahead, or more harmoniously: leave a sniper somewhere in the mountains, after the phrase “three” bring down enemy sentries, mark enemies on the map and generally follow their movement while working out your route. However, there is nothing surprising, because in Ubisoft lately they are only engaged in developing tactically games, for example, remember at least Tom Clancy’s: The Division, or Tom Clancy’s Rainbow Six: Siege. So to be honest, Wildlands is doing much better in a multiplayer company so far.

Each task in the game, one way or another, emphasizes how illegitimate the local government is inside. In the course of completing tasks, it is necessary to weaken production, sales, security and, ultimately, the influence of the cartel on certain territories. At the head of each territory will be someone from the close associates of that very El Sueno, so you can get close to the leader only when the “pawns” are eliminated. However, it was absolutely the same in the “Syndicate”. The developers also say that the game will have more than a hundred story missions, so it will be possible to give freedom to local residents only when tens of hours of gameplay have been passed.

Of course, it’s hard not to notice how Ubisoft is obsessively eager to make the game as big as possible. It is not yet known how much this will harm the game, or improve it, since there is still nothing to draw clear conclusions from. The only thing that can worry you now is the technical part and the already familiar details. I want to play something new, and not follow the typical tactics of Ubisoft: capture a point, open a map, capture key points, kill the leader, move on. As for the technical side, it is now bad: the frame rate is dropping, vertical sync is absent, textures are soapy. Although this is definitely not all the fears, because the developers are famous for how they like to “cut” the graphics. In any case, it is too early to draw serious conclusions.


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