David Goldfarb, former lead designer of Battlefield: Bad Company 2 and Battlefield 3, and director of Payday 2, was “shocked” by the quality of Battlefield 2042.
The experienced developer admitted that he had not played the game himself, but spoke out on Twitter after watching one of the videos that briefly described the problems of the DICE shooter.
I have a few questions. I’m really trying to understand why such design decisions were made. Why are there no smaller maps for infantry? Was the number of 128 players so important that there wasn’t room for them? And why are all maps provided without detailed art?
Didn’t anyone do quality control there? And who ever decided that an experiment like this deserved to be part of the BF sandbox, paying homage to its past? I am shocked that so many mistakes were made, even with the pressure from above.
According to Goldfarb, the best option for DICE right now would be to develop Battlefield 2143 to win back the trust of fans with the release of such a futuristic product.
Goldfarb left DICE in 2012 to direct the game Payday 2. He is now the creative director of indie studio The Outsiders, whose next game will be the shooter Metal: Hellsinger. Goldfarb’s involvement in three beloved and highly acclaimed shooters at once gives him invaluable insight and definitely helps to look at things from a different angle.
Ironically, EA chose maps and content from Battlefield 3 and Bad Company 2 to be remastered and included in Battlefield 2042’s Portal mode, knowing full well how fan-loved the two games are.