Elden Ringis by far the brightest and most colorful of the games created by FromSoftware, and, apparently, it was a conscious choice: this was told by the game director Hidetaka Miyazaki.
Elden Ring will allow us to explore a disturbing and menacing world, but in general more alive than in the Dark Souls series, and the development team was looking for just such a solution.
“It was a conscious choice, even if the goal wasn’t necessarily to make the game more colorful,” Miyazaki explained. “More colors needed to be used, especially given the huge open world to explore. We wanted to convey the idea of a golden age that has recently ended but has left some traces on the world. So this typical high fantasy theme required a decidedly more painterly setting.”
“Besides, given the size of the game world, the constant feeling of darkness would be too overwhelming. We have tried to use the space of the Interregnum to best show both ends of the spectrum. There will be brighter and more colorful moments, but also darker and more intense situations typical of FromSoftware games, so we hope that players look forward to exploring this dark side of the game as well.”
Elden Ring Coming February 25th to PC, PS5, Xbox Series X | S, PS4 and Xbox One.