One dedicated Ratchet & Clank fan spent five years recreating the game in Unreal Engine.
Blogger Beta Tester has been working on the Unreal Engine Remake of Ratchet & Clank since 2017, although he hasn’t posted a video since 2021 until this week when he posted Ratchet & Clank: Unreal Engine Rewind. This video showcases progress between 2017 and 2021, showing the latest project updates that went unnoticed after they took a short break from the project.
The video begins with the following message:
Yo. Long time no see. I hope you are fine. I sincerely apologize for the sudden disappearance. It just got too complicated for me. I had something to show after the last update of the Ratchet project, but for some reason I never uploaded them.
We then see a first look at the 2017 project, which features a textureless avatar running around a gray space, smashing boxes, and interacting with an unfinished Gadgetron vendor. The video continues through the years, showing the evolution of Ratchet’s animation and showcasing how he gets a new model. By 2019, Ratchet’s move set is almost complete, including the ability to aim in first person, and entire neighborhoods such as Kervan have been recreated.
While the project appears to have stopped showing by 2020, the video shows enemies being set up to react to Ratchet’s movements, puzzles like bolt cranes are being implemented, and features like Ratchet’s forward jet dash are already in the game. It’s impressive considering how many minute details have been thought of. Later in the video, you can see how things like swimming and teleportation are set up, which seems like an unrealistic amount of work.
The video even caught the attention of Insomniac Games, with user DSalary9487 commenting:
Hey, I’m a designer at Insomniac and your video is playing around our studio. I just wanted to say that you are great and keep up the good work! Game development is a roller coaster, but it is always rewarded when you finish what you have in mind!.