Learn about the story, worldbuilding, technology, and gameplay in this four-part interview series.
- The first episode invites Game Director Kevin Choto, Lead Writer Sebastien Renard, and Creative Director David Dedain to contrast A Plague Tale 2 with the first and talk about the evolution of its characters.
- Episode 2 invites art director Olivier Ponsonnet, creative director David Dedain, and game director Kevin Shoto to talk about the world-building work done for the sequel, which will take Amicia and Hugo south to the Mediterranean.
- Episode 3 invites Executive Producer Bryce Davin, Lead Gameplay Engineer Cyril Doyon, and Cutscenes Director Julien Guérin to share the challenges and innovations involved in developing A Plague Tale: Requiem as a next-gen exclusive game that takes full advantage of the most advanced technology available.
- Finally, Episode 4 invites Lead Level Designer Kevin Pinson, Game Director Kevin Shoto, and Creative Director David Dedain to talk about their work to offer new gameplay options, a more flexible experience, with more freedom for the player.
A Plague Tale: Requiem releases on October 18 on Xbox Series X|S, PlayStation 5, PC, and in the cloud on Nintendo Switch. The game will also be available on Day 1 with Xbox Game Pass for Xbox and PC.