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Hidetaka Miyazaki says Elden Ring release was ‘not a very pleasant time’

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Elden Ring director Hidetaka Miyazaki shared his concerns about the launch of Elden Ring and his thoughts on the evolution of the Souls series as a whole.

In a new interview in today’s issue of Famitsu magazine, Miyazaki explained that his feelings about launching Elden Ring were no different from other launches he’s experienced.

It’s the same for all past titles, not just this one, but it’s not a very pleasant time. I’m sure I feel relieved, but I’m more worried about it. I will never get used to it.

Miyazaki also explained why he thinks now is the right time to start Elden Ring, praising its “great staff”.

Miyazaki also explained that while the combat in Elden Ring has echoes of Sekiro, both games were developed in parallel at the same time. Thus, the lessons learned from one game did not directly affect the other, rather the joint development influenced both games.

Since this work and the production of Sekiro went hand in hand, there was no direct feedback from Sekiro. However, since I managed both, there is no doubt that they influenced each other.

Later in an interview, Miyazaki explained how Game of Thrones screenwriter George R.R. Martin influenced the project in its early stages and how the story of Elden Ring developed.

Martina’s lore has been around since the early stages of development and has provided us with various sources of inspiration. Lore depicts the complex and interesting relationship between the mystery and the player and gives us the layered depth that we can call a story.

Regarding the concept of Elden Ring itself and the beginning of the game, Miyazaki explained that while he gave Martin the general idea of ​​how he would like the game’s lore to be, the game’s iconic imagery, such as the large golden tree that towers over all areas of the map, was not active until a later date.

It wasn’t called “The Ring” at first, but I think he was talking about an existence like the Ring of Elden and the possibility of it being destroyed. However, it was only talked about as an abstract concept, and I don’t think it had a specific motive at the time, such as the golden tree.

The director then explained what he calls the “basic policy” of storytelling in his games.

The basic storytelling policy in this work is the same as in the Dark Souls series. Textual information is presented in parts and is meant to be put together in the user’s mind or for the user’s imagination. The reason for this is because we want the gameplay itself to be the user’s story. However, I think that the conversations with NPCs are more direct than in past works.

Miyazaki also explained how he plans to lower the barrier to entry into multiplayer and potentially encourage more players to work together.

In the context of the “degrees of freedom” I often refer to, I decided it wasn’t very appropriate to raise the barriers of multiplayer as a means of overcoming difficulties without relying on pure action.

Elden Ring is available on PC, PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S and Xbox One worldwide.

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