Elden Ring will feature an open world for the first time, but implementing it has proven to be a daunting task. Hidetaka Miyazaki, Elden Ring Game Director told about the open world of the game and the challenges it creates in terms of balance and progression.
As mentioned, Elden Ring will be challenging yet accessible, and this concept will also be applied to its structure and promotion system: finding a balance in this sense, as Miyazaki showed, was not easy.
During the development of Elden Ring, we ran into two problems. The first is the expansion of the level of freedom for the players. Unlike our other games, Elden Ring takes place in a huge open world, so it was difficult to keep our play style while allowing more freedom.
It was not at all easy to strike a balance between various elements, such as the freedom to explore, the ability to fight various bosses, and the order and progression of both players and events on the map. Working on these elements, we learned a lot of important lessons.
Another challenge you face when creating an open world game is the timing and speed of player progression: you need to find a balance between the pace of players exploring the huge game map and the feeling of freedom and story progression that their choices dictate. So we’ve learned a lot by making these changes.
— Hidetaka Miyazaki, CEO of FromSoftware.
Elden Ring will release on February 25 on PC, PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, and Xbox One.