NVIDIA Releases GeForce Game Ready 512.15 Driver Supporting Ghostwire: Tokyo, Tiny Tina’s Wonderlands


NVIDIA released WHQL driver GeForce Game Ready 512.15. Latest driver includes support for upcoming games coming out this week Ghostwire: Tokyo And Tiny Tina’s Wonderlandsboth of which will be available to PC gamers from March 25. Users will also find support for adding NVIDIA DLAA in Chorus, Jurassic World. Evolution 2 and No Man’s Sky, as well as support for eleven recently tested G-SYNC compatible displays, and new optimal profiles for several games, including Elden Ring And Shadow Warrior 3.

New Games Supported by Optimal GeForce Experience Settings

  • Elden Ring
  • Expeditions: Rome
  • Mortal Online 2
  • Shadow Warrior 3
  • Sifu
  • Total War: Warhammer III

Issues fixed in this release

  • [Advanced Optimus]: Brightness levels did not change as expected when the display was set to NVIDIA GPU only mode with HDR disabled. [3497181]
  • Increased DWM.exe registry reads when a GPU is connected to a G-SYNC/G-SYNC compatible display [3535493].
  • [NVIDIA Advanced Optimus][Ampere] Putting the laptop to sleep by closing the lid and then waking up the laptop could cause Windows to restart in dGPU mode. [3444252] The native resolution for a DVI or HDMI display might not be available in the display settings if the display contains an invalid EDID. [3502752]
  • [Adobe Substance Sampler/Stager]: Optimus profile fixed to run on dGPU by default. [3557257]
  • [Enscape]: shadow rendering was incorrect. [3530584]
  • Solidworks Visualize Boost]: When an application process is running in the background, the GPU memory clock could run at a lower clock rate. [3417407]
  • [Adobe Premiere Pro]: Adobe Media Encoder may crash due to an out of memory error when encoding multiple R3D 8k files. [3532477]
  • [Foundry Nuke]: CUDA and OpenCL core was returning incorrect result. [3497442]

Drivers can be downloaded from link.

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