The new Tomb Raider will “push the boundaries of photorealism” thanks to Unreal Engine 5, developers say


Crystal Dynamics announced the development of a new tomb raiderby confirming that they are using Unreal Engine 5 for the new part of the series, which, according to the developers, will push the boundaries of photorealism.

During the event State of Unrealduring which epic games announced public availability Unreal Engine 5Crystal Dynamics has also confirmed that it’s working on a new graphics engine to develop the next Tomb Raider, which doesn’t yet have an official name and exact details.

Some hints can be gleaned from a short post from the development team:

“Crystal Dynamics is proud to be part of Unreal Engine 5,” said Dallas Dickinson, CEO of the Tomb Raider franchise. “The new engine brings a whole new level of storytelling to gameplay, which is why we’re excited to announce today that we’ve started development on the next Tomb Raider powered by Unreal Engine 5.”

From these words, it seems obvious that the game is still in the early stages of development, and there is still a long way to go before release.

“Our goal is to push the boundaries of graphic fidelity and deliver the cinematic action adventure that fans deserve from Crystal Dynamics and the Tomb Raider franchise,” said Dickinson.

The series is thus returning to the hands of Crystal Dynamics after the last chapter, Shadow of the Tomb Raider, was largely managed by Eidos Montreal.

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