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The PC version of Ghostwire: Tokyo is highly customizable, including support for Nvidia DLSS and AMD FSR

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Ghostwire: Tokyo is coming to PC on March 25th, and we’ve finally got some technical details about it. Apparently, the PC version will support ray tracing for shadows and reflections. Moreover, it will support NVIDIA’s DLSS and AMD’s FSR technologies.

Ghostwire: Tokyo will use Unreal Engine 4 and will have a decent amount of graphic tweaks. However, apparently, the game will not have a FOV slider or an option to turn off chromatic aberration. However, since this is a game that uses UE4, we will most likely see mods that fix these issues.

As you can see in the screenshots below, there are a decent amount of graphical tweaks here, such as a variety of options for adjusting ray tracing and the quality of shadow maps, streaming texturing, and global illumination. You can also turn off motion blur, and thankfully, Ghostwire: Tokyo supports both unadjusted framerates and an exclusive full screen mode. These settings should be mandatory in 2022 games, but even big games sometimes lack them, so it’s always nice to see them.

Finally, the developers announced that widescreen displays are supported in Ghostwire: Tokyo.

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