Fatshark aims to use the lessons learned from Warhammer: End Times – Vermintide and Warhammer: Vermintide 2 to make Warhammer 40,000: Darktide bigger and better in every way.
Fatshark leans heavily on the live service model and will be releasing new campaign episodes on a weekly basis. You also won’t be playing a pre-made character; instead, you’ll be able to create your own character to suit your visual tastes. The choice of stats was quite deliberate – squats were left out in part to make this game different from Vermintide. It is also highlighted that Warhammer 40,000 writer Dan Abnett has already written over 75,000 lines of dialogue for Darktide.
The core gameplay is also changing. Warhammer 40,000: Darktide will feature an adaptive difficulty system that acts similar to Left 4 Dead’s “director” AI, depending on which characters you play and which weapons you use. As with Left 4 Dead, this is to ensure consistent difficulty and keep the game fun – use a different type of weapon and the game will adapt to your new strategy.
The transition to the futuristic side of the Warhammer IS also means a change in weaponry. Here, of course, there is also customization. You can upgrade your lasgun and a variety of other weapons with scopes and attachments, allowing you to perfectly tailor your weapons to your preferred playstyle.