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Preview of Grand Ages: Medieval


Who doesn’t want to become King? After all, for example, power gives fabulous wealth, the brightest and most delicious feasts, magnificent holidays and intrigues with beautiful ladies of the court. And with the arrival of the enemy, you put on shining armor, go to fight the invaders and save your peasants. Or maybe you would have acted differently if you had a crown? It is this opportunity that is provided in the game Grand Ages: Medieval.

Seeing the first trailer, the game immediately “easily” conjures up the idea that this is an analogue of the city-planning simulator Glory of the Roman Empire. But the game came out as early as nine years ago, thereby becoming the founder of a very successful series and genre. Of course, a little later the game Grand Agec: Rome and Imperium Romanum came out, but they, in turn, could not present anything new and outstanding: the picture was no different, the plot was monotonous, however, like everything else.

And now Grand Ages: Medieval has been announced, which literally shifts not only the time frame, but also the genre itself in terms of graphics and features. This time the game starts with a very small medieval settlement. Finally, the “Dark Ages” are over, and it’s time to explore and conquer territories.



The main task of the players is not to miss the chance to spread their influence throughout Europe, and as efficiently as possible. Each player will be forced to go from a petty feudal lord and up to not just a King, but the Lord of the land!

This game is being developed by the German studio Gaming Minds Studios, which at one time released the game Patrician 4 and Rise of Venice. The developers promise that they will make a completely new city-building game, which will have a number of its unique features.

As it already became known, players will not only have to click mindlessly on the map and cities, but also to ensure that the population was happy, did not starve, and trade flourished, and at the same time no one attacked due to a weak army. The authors of the game promised about twenty types of goods, each of which will have a complete economic simulation. For example, you can take French grapes from some plantation and drag them through half of Europe into some wilderness, where you can make good money on the sold product.



Trade in Grand Ages: Medieval will have many subtleties and functions, so players will have to establish not only domestic trade, but also international, thereby providing themselves with the necessary goods and gold. Of course, most of the time caravans will be led by AI, but players have the opportunity to personally take care of this, so nothing prevents you from taking matters into your own hands. For example, you saw that the paved trade route lies through a rampaging enemy, then you clicked and created a detour route that would be safer.

And, as usual, the roads play an important role in the trading component of the game. Without a safe road network, you risk remaining isolated from the outside world, and there are also robbers in the game who will gladly rob any of your caravan.

And by the way, each of your cities will be able to produce no more than five types of resources. Moreover, for some types of things, a regular supply of goods, more precisely materials, is required. So, for example, you need to create a batch of large bows, which means bring the appropriate resources to the factory, or those that are not enough. In addition, it will be necessary to make more and scientific discoveries, which, in the end, will affect the well-being of your land and people.



And one more interesting detail is expansion. When the inhabitants of other villages find out how great people live on your land, they will undoubtedly ask under your wing – this is how the expansion will begin. True, if everything is the other way around – internal affairs have been going badly for the first day, then you risk losing your people, and no persuasion will help stop them.

The army is usually one of the most important parts of any country, so Grand Ages: Medieval is no exception. As you know, it is very difficult to maintain an army. As a rule, the army in Grand Ages: Medieval is usually made up of mercenary soldiers. Although, of course, you can call on the beggars in the cities, but they also have to be fed. Moreover, the army will “pump out” provisions where they are. It is for this reason that keeping all your army in one place will not work out – there are too many active mouths.



Usually the army protects the state from various raids of barbarians, but as a couple, problems arise where the army does not have to get bored at all. The total area of ​​the game is over 30 million square kilometers. Therefore, there will be more than a dozen skirmishes, battles and battles.

The goal of any ruler in the game is to lead his people to full greatness, and completely on the entire continent, and turn the initial city either into an economic, or into a spiritual, or into a political center of the whole world. Roughly speaking – to recreate the Roman Empire.

At the beginning of the game, all of Europe will be hidden with the help of the “Fog of War”, so settlers can help you in exploring the world. In their wanderings, these people will meet villages, towns and cities, so these will be your playful eyes. Moreover, bumping into new rulers, they can declare war on you, having learned that you have the resource that they really need. Or, you can offer trade, exchanging your rare goods and resources with you.



And as a couple, it may become necessary to start a war on two fronts, and one of the enemies will be “Mother Nature”. Your city can be engulfed in a terrible fire, or a merciless drought and famine can attack your lands.

If anyone remembers, the “Black Death” in the Middle Ages literally “mowed down” people in Europe, so your population is no exception. It is not known how to deal with it at the moment, but one thing is clear – it will be very difficult.

Outcomes

At the moment, Grand Ages: Medieval has already shown itself quite worthy to the public. The authors of the game were not afraid and decided to leave the history of Rome and took a big step towards medieval Europe, and a very successful step. In all other respects, the authors simply skillfully develop the originally laid down ideas, while adding some “modern touches”.

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