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Preview (PTA Review) Tom Clancy’s Ghost Recon: Wildlands – Too Raw for Bolivia


The new Tom Clancy’s Ghost Recon: Wildlands has thrown away the ideas of the Russian threat, so the drug mafia is on the agenda. “Ghosts” from now on no longer roam the godforsaken corners of our planet, eradicating evil with all their might, but send the citizens of a small but rather proud South American country to another world.

I really like it when I manage to “taste” a game before the release thanks to closed beta testing or open beta testing. Such an opportunity, as a rule, helps a lot not to throw 2-4 thousand rubles down the drain.

So first of all, I want to say that Tom Clancy’s Ghost Recon: Wildlands will definitely not be among those shooters that I personally want to spend money on after the release. Even if by this time all the main problems will be eliminated, although even this I strongly doubt.


Optimization and technical issues


Let’s start with the worst part of the game: the game works just awful. No, seriously, the frame rate jumps like crazy, and at any setting. It is enough just to accelerate a little on an internal road in some jungle, as wild and unreal brakes begin. And the most interesting thing is that you will not find stability in other places either.

Any sudden maneuver on the turntable will turn out badly for you: at any time, Ghost Recon: Wildlands may start freezing. Friezes occur, as a rule, at the most crucial moments. So absolutely the same applies to chases and any other “adventures”.

► No, this is not another bug in the game. The drone is about to run out of batteries, so it will have to go back to base.

And that’s not all. There are a lot of third-party bugs in Ghost Recon: Wildlands – they are just full of them. The game is just horrible how unstable it is. Textures are often not rendered. Models of equipment and characters are simply “tossed” – you can’t express yourself otherwise. Unfortunately, mixed emotions remained from the behavior of the car. In general, the controls are clearly not the most pleasant. If you add a couple of other players and many other objects here, then the real chaos begins. What else can I say? Physics in Tom Clancy’s Ghost Recon: Wildlands is absolutely not designed for similar effects, as in Just Cause 3 or in GTA 5.

The technical challenges in Tom Clancy’s Ghost Recon: Wildlands are horror for any player. Back at E3 2016, I said that the optimization in the game is bad and if nothing changes, everything will be very bad. As a result, the optimization is bad. To say now something in the style of “for release, I hope they will fix it” or to say with complete confidence that the technical side will get better would be sheer stupidity. The only exceptions are consoles, as usual on the PC – quiet horror. However, this is Ubisoft.

► Since the controls in the game are not the best, it is not so easy to control, for example, a helicopter: the technique is poorly obeyed, even if an experienced pilot is at the helm.


Gameplay and enemies


I once said a long time ago that anyone waiting for Tom Clancy’s Ghost Recon: Wildlands fears two of Ubisoft’s most sworn branded “enemies”. The first enemy is bad optimization, bugs, and so on. The second enemy is very familiar detail. So, friends, the gameplay will definitely not impress you very much.

So, the players will once again be forced to hunt for some “Bosses” who will hide in various locations and represent some value for the storyline. Moreover, even taking into account the fact that you yourself will personally choose the tactics of the battle and the way to get to the position, Tom Clancy’s Ghost Recon: Wildlands still spits on it and shows all the power of straightforwardness. It turns out everything is quite typical: find, catch up and kill. End.

► Pretty colorful bastard, huh? I will also add that he is cruel and devout at the same time. The name is El Sueno and claims to be Vaasa from Far Cry 3.

However, I was pleased with the game physics of weapons and the ballistics system. Shooting and engaging in combat in Ghost Recon: Wildlands really turns out not only in the best traditions of the series, but also very beautiful. Although even in this regard, there is one key “BUT”. First, bots are incredibly dumb. The bottom line is that, even with all their wild desire, they will not be able to compete with a live player. And this I am already silent, if there are several of you. Secondly, waging battles with “single-celled” bots is far from being such an exciting activity as it was shown before in the gameplay cuts.

Sometimes you have to decide how to get to some goal: arrange a loud firefight, or play quietly. In a couple, it happens that, again, the invisible screenwriter dictates his own conditions once again, so if everyone is shot, the target will escape, so the player is forced to act quietly. As a rule, the invisible writer will intervene quite often, making the game so straightforward. Ghost Recon: Wildlands will not be able to offer anything new in terms of hidden passage. After Watch Dogs 2, even the same drone is not surprising, because all this is terribly familiar. There is even a feeling that you have seen it somewhere, somewhere you have already played and tried it, but where?

► Actually, this is exactly the view that opens when launching the drone. With it, you can study the situation and mark goals.

The presence of special difficulty can change the situation with the enemies at least somehow. The high difficulty of passing allows these primitive primates to take out the hero with 2 or 3 hits. Although even here there is a huge snag: in cooperative mode, in any incomprehensible situation, you can easily surround the key camp and systematically shoot all the enemies, the goal is to capture, the task is to complete. And sometimes you don’t even have to make contact. Such moments are, as a rule, deplorable for any game. Why? The bottom line is that the first time such an incredibly tactical operation is a passion as you like, but then it quickly gets bored. Indeed, in fact, apart from such missions, the game will not even be able to offer anything else.

Yes, sometimes scripts that take place at one point or another on the map help to uniqueize events – some of the key targets will try to escape, someone will barricade themselves, and someone will call for reinforcements – but the scenario will always be the same.

► Yes, it’s not entirely tactful to sit on an armored car with a turret and stupidly attack a protected enemy base, but when it gets boring, you need to entertain yourself somehow?

To top it off, I’ll tell you straight: at maximum difficulty, you still have to think about something in the game, invent and work at least partially secretly, but having a couple of partners, I’m already silent about a full squad of 4 people, opponents in Tom Clancy’s Ghost Recon: Wildlands simply can’t match. You study the camp, surround, make one shot at the enemy and the job is done.


Game world and map


► The game has a dozen different biomes – from deserts and jungles to snow-capped mountains. Another thing is that everything is somehow empty, but beautiful, yes.

The world in Ghost Recon: Wildlands is big enough. It has quite a few vehicles, other one-celled NPCs, and a ton of really pretty places. The chosen place clearly needs to be written down as a plus sign for the game – everything is pretty nice and pleasing to the eye. Walking in pairs looking at the map, gives a little of everyone’s beloved “farkraischina” from Ubisoft.

The global map of Bolivia is divided into provincial sectors, however, instead of the usual “towers” and “posts” that had to be captured regularly in almost every such game, Tom Clancy’s Ghost Recon: Wildlands will have boss-leaders serving as an analogue of “towers”. There will be 26 Bosses in total, each of which will have to be captured.

► Pretty colorful bastard, huh? I will also add that he is cruel and devout at the same time. The name is El Sueno and claims to be Vaasa from Far Cry 3.

The map is really huge. You can go anywhere. “Question marks” with additional entertainment and other inherent Ubisoft details, the sea. Somewhere it will be possible to ride motor boats. Somewhere to find a cache with secret documents of the cartel and much more. There will be equipment around and now 60 units have been announced – this also includes air equipment. So everyone can steer.


Pumping


► Customization is really addictive – one of the most enjoyable parts of the game.

Ubisoft Paris decided that it was impossible to immediately endow the soldiers with all the cool “chips”, so they introduced a full-fledged pumping. You can change and customize, if not everything, then a lot. It will be possible to customize both weapons and equipment – there are now more than a hundred modifiers in the game. There are also clever gadgets for the appearance of the “Ghosts” themselves.

In the upgrade menu, you can collect, for example, a sniper rifle from a dozen items. It will be possible for the hero to lower his beard, or to develop the capabilities of the drone for reconnaissance. In general, the possibilities for costomization are quite extensive and you can really “get stuck” in them.


Localization into Russian


Russian voice acting in Tom Clancy’s Ghost Recon: Wildlands promotes nausea. Recently, I have not heard anything worse, and the dialogues cause complete bewilderment. As a couple, I didn’t even know what to do: laugh with absolute stupidity or with nonsense happening on the screen. You can’t say much more.


Eventually


How valuable the game will be to the genre is a very difficult question. The project is clearly not being created as a competitor to ARMA 3, which is still unshakable and confidently holding the lead in the genre of ultra-realistic military simulations. At the moment, Ghost Recon: Wildlands is not convincing to make a purchase. The gameplay is boring. The game is devoid of variety and emanates some kind of emptyness. However, like all similar games in the open world from Ubisoft. After all, Ghost Recon: Wildlands is far from ready for release. These technical problems are reminiscent of the situation with The Division, which had exactly the same situation, and the release is already in March.



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